


Summons a magical orb that slowly advances forward, dealing Magic damage. When concentrating is fully completed, summons one gigantic meteor that deals Magic damage. Based on the time spent concentrating, the number of meteors summoned increases. Summons a meteor to fall nearby, dealing Magic damage. When concentrating is fully completed, the beam creates explosions in its trajectory, dealing Magic damage. Based on the time spent concentrating, the size and damage of the beam increases. When concentrating is fully completed, the skill is enhanced.įires a beam that deals Magic damage. Features/Notes: When casting a skill, holding down the button enables it to concentrate, which enhances the skill based on the duration of concentration.Gains moistures charges continuously for 5 seconds. When swapping, creates a spray of water that unleashes 2 waves that drag enemies around, dealing Magic damage. 8 seconds cooldown.Ĭreates a watery tornado, dealing Magic damage. Based on the number of current waves, increases the size and damage of the wave and spray. When the wave disappears, creates a spray of water, dealing Magic damage. 12 seconds cooldown.Ĭreates a rising tide that pulls enemies toward itself, dealing Magic damage. Based on the number of current waves, increases the damage of the pillar and the spray. 10 seconds cooldown.Ĭreates a water pillar and a spray of water, dealing Magic damage. Based on the number of current waves, creates multiple tides. Cannot dash consecutively.Ĭreates a tide that drags enemies with it, dealing Magic damage. Tackle: Dashes are considered as attacks. When the waves disappear, creates a spray of water, dealing Physical damage. When charges are full, consumes the charges and unleashes 2 waves that drag enemies around, dealing Physical damage. Features/Notes: When dealing damage to enemies with normal attacks, gains charges in the form of moisture.Swap Skill | Outcome of Research When swapping, hurls a variety of flasks and summons an imperfect dark stone golem, dealing Magic damage. When the skill is cast, it consumes all gauge and summons a Perfect Dark Quartz golem dealing Magic damage, and the gauge doesn't charge for 30 seconds. This skill can only be used when the gauge is charged more than 50%. When the flask explodes, it creates a fog of poison, dealing Magic damage and inflicting poison. Throws a flask that explodes upon contact.

When the flask explodes, it creates additional explosions nearby, dealing Magic damage.

When the flask explodes, it creates additional embers nearby, dealing Magic damage and inflicting burn. Based on its cooldown speed, increases gauge speed and additionally fills up the gauge when the dark stone golem deals damage. Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage.
